Dotti Enderle
Author
Series
Ghost detectors volume 17
Pub. Date
[2016]
Description
When Malcolm spots an advertisement for Mystic Mack's Grow A Ghost, he jumps at the chance to have a butler ghost to do his chores and homework, and spy on his sister--but soon things start to go wrong, and this ghost proves difficult to get rid of.
5) Crosswire
Author
Pub. Date
[2010]
Description
When an 1883 drought drives free-range cattlemen to shred Texas ranchers' barbed wire fences and steal water, thirteen-year-old Jesse works hard to help while dealing with his father and brother's falling-out and his own fear of guns.
6) Spaced out!
Author
Series
Ghost detectors volume 18
Pub. Date
[2016]
Description
Malcolm, Dandy, and Grandma Eunice go to SciCon to meet the Ghost Stalkers--but when a ghost crashes the convention the Stalkers' equipment is useless, and it is up to the boys to show their heroes how it is really done.
7) Rock & roll!
Author
Series
Ghost detectors volume 15
Pub. Date
[2014]
Description
When the ghost of a rock star interferes with a music concert that Dandy, Malcolm, and his sister Cocoa are attending, the ghost detectors are on the job--but this time the key to victory may be a video game.
8) Plop!
Author
Series
Ghost detectors volume 14
Pub. Date
[2014]
Description
When Grandma Eunice gives Malcolm a strange bottle that she "won" during the 1939 World's Fair, it turns out to contain the ectoplasm of the performer that she tricked--so if Malcolm wants to keep his bottle he is going to have to figure out how to evict this stubborn ghost.
9) Yo ho no!
Author
Series
Ghost detectors volume 13
Pub. Date
[2014]
Description
When Malcolm and Dandy set out to get a picture of a ghostly pirate ship, they find themselves reeled in by the pirates--and they have to agree to dig up the captain's buried treasure or they will never be allowed to leave.
Author
Description
"The exasperating Gingerbread Man, famous for leading a host of townsfolk and animals in a wild chase about the countryside, lives at 398.2 on the library shelves. But the Gingerbread Man is not the type of cookie that stays in one place for very long, and one day he just can't help himself. With a leap and a whoosh, he escapes the librarian's grasp, and the chase for the wily Gingerbread Man is on again!"--p. [2] of jacket.
Author
Series
Ghost detectors volume 2
Pub. Date
©2010
Description
While his great-grandmother seeks her deceased husband, ten-year-old Malcolm and his best friend Dandy have no trouble finding a ghost on which to test Malcolm's latest gadget--a ghost zapper.
Author
Series
Ghost detectors volume 1
Pub. Date
c2010
Description
Ten-year-old Malcolm and his best friend Dandy, armed with a ghost detector ordered from Beyond Belief magazine, make a late-night trip to a haunted house, despite the warnings of Malcolm's great-grandmother.
Author
Series
Ghost detectors volume 4
Pub. Date
c2010
Description
At the county fair, ten-year-olds Malcolm and Dandy face a real ghost in the Screaming Mansion, while at home, Malcolm's sister Cocoa's attempt to become Fair Queen has the family in turmoil.
Author
Series
Ghost detectors volume 3
Pub. Date
c2010
Description
Ten-year-olds Malcolm and Dandy think their ghost-hunting days are over when they start fifth grade with the toughest teacher in their school, but Malcolm's photographs for the yearbook reveal that the school is haunted.
Author
Pub. Date
2014
Description
Dylan's hobby is getting interesting gravestone rubbings from the old cemetery, and he thinks that one from Dr. Naper, Cedarville's own Dr. Frankenstein, would be the perfect addition to his class history project--so which of three possible endings will you choose for Dylan?
Author
Series
Ghost detectors volume 5
Pub. Date
[2010]
Description
When forced on a camp-out with their fathers, ten-year-olds Malcolm and Dandy seek the smelly ghost of notorious outlaw Wild Willy Wallace, who is believed to haunt his old hideout at Lake Itchyburr.
Author
Series
Ghost detectors volume 16
Pub. Date
[2014]
Description
When their winning bottlecap is stolen by a ghost magician, Malcolm and Dandy pursue him to the abandoned Deja-View theater and try to get their prize back--without getting sawed in half in the process.